Phoenix Wright: Ace
Attorney – Dual Destinies is a sort of-adventure, sort of-puzzle game for
the 3DS. It was developed by Capcom.
The Wright Anything Agency is up and ready to take on new
wrongfully accused clients, with senior member Phoenix Wright reclaiming his attorney
badge, Apollo Justice being second banana, and newcomer Athena Cykes and her
ability to read people’s secret emotions. They will have to defend their
clients from Simon Blackquill, a convicted murderer who is still working as a
prosecutor.
Dual Destinies is
made up of five cases, which are made up of two recurring segments. The first
segment is the investigation part of the case. Whichever lawyer is defending
the client goes to the crime scene and collects evidence by talking to people
and looking around the crime scene.
The second segment is at the trial, where the lawyer uses
the evidence they found to spot contradictions in a witnesses’ testimony. If
there is nothing in the testimony that the evidence contradicts, the player is
supposed to “press” the witness on parts of their testimony, which will get
them to say contradicting statements. Something like the witness says that were
somewhere at a certain time, but you have a piece of evidence that clearly puts
them somewhere else at the time. There are also parts during the trial when
Athena uses her emotion reading abilities to find parts of the testimony where
what the witness is saying does not line up with what they should be feeling,
and this is treated as the same as having evidence.
The contradiction finding, and to a lesser extent the
emotion finding, is the best part of the game and one of the few times when the
player needs to be there. It is nice to feel clever while shooting down some
smug lying jerk on the witness stand with your keen detective skills. But it is
so easy, I think I only had trouble with one, maybe two testimonies in the
entire game. And the game gives you so many clues about which part of the testimony
to focus on and what evidence to use.
A bigger problem with contradiction finding is how little of
it there is in the overall game compared to parts where you are just reading. Ace Attorney games have always been text
heavy, but before they were usually balanced out with a reasonable amount of
interaction. Here though Capcom went overboard, and mostly regulated the player
to watching the game.
There is little interaction in the investigation part of the
cases too. Except for those few times when you can look around the crime scene
the game just leads you from one witness to the next.
I am of two minds about the main story which Capcom put so
much time into at the expense of actual gameplay; I cannot decide what is
better, the filler cases or the “important” cases. On the one hand the filler
ones are not really interesting. They are like the regular episodes of a crime
drama show, you will be entertained for the time you are watching, but you will
not remember what they were about by next week. The “important” cases meanwhile
are more interesting, but that is because they involve the main character’s
personal lives and rely a lot more on drama clichés, so I feel embarrassed that
I remember those more.
Like I said, the story relies on a lot of clichés, trauma or
drug-induced amnesia, cases being saved by evidence arriving at the last
second, etc. There are two storytelling elements though that are particularly
bothersome. One is the number of times when the crime scene is a very obvious
frame up, and the lawyer works hard to point out that it is a frame up, and in
the process uncovers more much damning evidence against their client that was
planted by the real criminal, who was apparently counting on that happening,
and the prosecutor is never surprised. The second is in the last case, the
final important person reveal pulls the bad trick of making the murderer the
very last person you would expect by offering absolutely no foreshadowing to
maximize the surprise, which is unfair to do in a mystery.
Most of the plot revolves around Athena in some way, with
the final case and overarching story focusing on her, and two of the five cases
involving her friends. Athena is not a terrible character, she’s peppy but not
extremely so, optimistic and friendly in a safe and unobtrusive way. But she is
not interesting or remarkable, even with her eventually revealed backstory, and
I would have preferred her screen time given to someone else in the already
bloated cast. I was not that impressed with Blackquill either.
Phoenix Wright: Ace
Attorney – Dual Destinies is not that fun of a game. It was nice to see
some of the old cast, but the story was boring except for the parts that were
dumb, and gameplay was sacrificed to make room for more of that dumb, boring
story.
No comments:
Post a Comment