Assassin’s Creed IV:
Black Flag is an action-adventure sandbox game for the Xbox 360,
PlayStation 3, PlayStation 4, Xbox One, PC, and Wii U. It was developed by
Ubisoft Montreal.
As usual with an Assassin’s
Creed game there are two stories going on. You are an employee at Abstergo
Entertainment, using a device called the Animus to relieve the life of pirate
Edward Kenway. Edward Kenway is a 18th century newlywed lout, who
travels to the West Indies to start a new life as a pirate in an ill-conceived
attempt to prove to his wife’s family and himself that he’s worth something. In
the West Indies Kenway accidentally gets involved in the millennia long war
between the Assassins and the Templars, who are searching for the Observatory,
some place that will do something that will help whoever finds it in some way.
Meanwhile in the present, you get dragged into the modern day Assassin/Templar
fight.
There is always a lot of content to cover in an Assassin’s Creed game, so I want to
start with the sword fighting, sneaking around and assassinating, and naval
combat, all of which takes place in a large open world centered around Cuba.
Sword fighting is a simple button press and control stick
aim towards your opponent, followed by mashing. You counter attacks by pressing
the counter button when an icon appears of an enemy’s head for a second. I like
the quick-thinking the attacking and countering requires, but sometimes I think
the game has a hard time figuring out that I had countered in time.
Sneaking around and assassinating people has always been the
core concept of Assassin’s Creed, and
its basic concepts are still in this game, even if most of them are not used.
The basic idea in past games is that you climb over buildings and hide in
places, avoiding people’s line of sight until you can get close to your target
and stab them. While hiding somewhere you can stealthily kill someone and hide
their body without alerting other guards, and you have a handy whistle to lure
guards to your hiding spot. It all works like it is supposed to, though the
game clearly does not care about using much of its original ideas. The only problem is that sometimes Kenway
will grab onto the wrong ledge or run up the wrong building, and sometimes a
guard will spot you in the bushes when they should not.
The naval combat, while originating from Assassin’s Creed III, is expanded on in
this game. You sail around until you find a ship you want to attack. You pull
up near the ship, orient your camera towards it, aim the cannons, and fire.
When you wear down the ships health bar, you can either sink it for some loot,
or board the ship and kill a certain number of people so you can take the ship
and get more loot and other bonuses. Your only defense from the other ships
cannon’s is telling everyone to duck when cannons are firing, which was never
that effective to me. Your ship starts off with basic cannons, but it can be
upgraded with newer and stronger weapons built from the materials you steal from
other ships, and you change the look of some parts of your ship with materials
too.
The ship combat is the best part of the game. It is easy to
pick up, the map and variety of ships keeps it fresh, fights do not drag on,
and it is fun and rewarding attack and loot ships. The only problem with the
ship combat is that it is really easy; keep up with the story-required upgrades
and do not venture into new waters before the story gets you there, and you can
literally run rings around fleets of ships, which are all slow and stupid.
Black Flag progresses
through story missions, usually three to five per chapter. Unfortunately these
are the worst parts of Assassin’s Creed
IV. I do not know if it was a lazy way to shoehorn exposition into each mission,
or a desperate attempt to find a way to keep the old gameplay elements of Assassin’s Creed relevant, but a
disproportionate number of missions involve tailing someone by walking above or
behind them and hiding in the regular spots the series is known for, like piles
of hay or in crowds. It is a very tedious part of the game, and so many
missions have these segments. Not that following someone is the only type of
story mission, there are also times where you have to sneak by guards and kill
someone or sneak to a goal. And there are even a few sailing missions, though
not enough, and almost none at the end. It is just that the tailing sections
are the most common.
Also, while not required to complete the game, there are
100% synchronization requirements for each mission, where you have to do extra
objectives or play the level in a certain way to really complete it. These just
limit how you get to play the level, and really frustrating since a lot them
can only be done once, and if you mess up you have to restart the checkpoint.
Again, they are not required, but if you are playing an Assassin’s Creed game there is a good chance you enjoy collecting
and completing every last thing.
The story that accompanies the missions is not any better.
Kenway goes to the Caribbean to make something of himself, but spends most of
his time dicking around. He becomes a wealthy pirate almost overnight, but
never brings his wife over. He spends some time trying to help the struggling
pirate town Nassau, but never puts his heart in it. Then he spends the rest of
the game trying to find the Observatory before the Assassins and the Templars,
but he does not make any progress until the end. Most of the pirates Kenway
hangs out with are forgettable, as are most of the Templars he fights. The
modern day story is more interesting, but only if you had played all the other
games so you know what is going on.
Thankfully, as long as you do not stick to just the main
story, there is plenty to do in Black
Flag that is fun. Most of what you can do is rewarding too, as in you get
money but not so much that you can buy everything immediately and make the
rewarding pointless. It would take too long to cover everything, but a lot of
the side activities are about going to new places on the map, or places you
have already been before, and collecting all the treasure chests, pieces of
art, animus fragments, and sea shanties. This gets you to use Kenway’s parkour
abilities and lot more than the main game, and gives you a reason to sail your
ship everywhere. While collecting stuff can be boring, the game keeps it fresh
by having the locations you visit just different enough, and not having too
many things to collect in one place, plus the fast travel helps.
You can also carry out assassination and naval assassination
contracts, break into plantations and steal their stuff, hunt animals for
upgrades, sack forts with your ship, and find buried treasure with discovered
maps. All of it is pretty fun, not repetitive, does not take too long and uses
the game mechanics well. You can also spend a lot of time hunting down ships
for upgrade supplies, though that is not considered a mission.
If there is one downside to the all the side activities, it
is that the things you can buy are not that rewarding. You only need to upgrade
your weapons halfway to make it through the game, and the customization options
for Kenway and his ship are limited.
Black Flag has a
multiplayer mode, which does not use ship combat at all. Instead it plays out
like a game of cat-and-mouse. You hunt down and assassinate another player
assigned to you on a map filled with identical NPCs while trying to avoid other
players assigned to assassinate you. It is in your best interest to walk around
casually and not attract attention to yourself, because not only does that make
you stick out to your pursuers, but you get more points if you kill someone
while blending into a crowd. Whoever has the most points by the end of the
round wins, and the better you do the more points you get to buy equipment.
There are several problems with the multiplayer that keep it
from being enjoyable. When you are hunting someone there is almost no reason to
try in blend in because you still act too human, and anything you do to get
close to your target looks suspicious. You might as well run straight at your
target and hope they do not turn the camera your way. You can defend yourself
from assassins by pressing the right button at the right time, but there is no
good reason why sometimes you can stun someone and other times they can still
stab you but they get a point reduction, even when it is painfully obvious they
are the one hunting you and you press the button before them. And God help you
if you are against opponents who have unlocked all their weapons, because they
will destroy you. I would say that the multiplayer aspect of Black Flag should be ignored.
Despite the problems with the main part of the game and the
forgettable multiplayer, Assassin’s Creed
IV: Black Flag is enjoyable, addictive experience, especially the sailing.
It is a real turnaround from its predecessor.
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