Assassin’s Creed:
Revelations is a stealth sandbox game for the Xbox 360, PlayStation 3, and
the PC. It was developed by Ubisoft.
Ezio Auditore climbing a large tower. |
Desmond Miles is stuck inside a machine that allows him to
relive the lives of his assassin ancestors, and has to put himself together by
following the later years of one of his ancestors, Ezio Auditore. Ezio has
travelled to Constantinople to locate the keys to the hidden library of his
ancestor, Altair Ibn-La’Ahad, and gets involved in helping the local Assassin’s
guild stationed in Constantinople.
In Revelations,
you mostly play Ezio in Constantinople. Ezio is an assassin who easily scale
buildings and run across rooftops, and has access to many weapons, both subtle
and obvious, like poison darts, hidden blades, swords, and guns.
Ezio will get a mission to go somewhere in Constantinople
and kill someone or several people, and escape. Ezio cannot walk up to his
target and stab them though; he has to find a way to approach his target
without being seen. Ezio’s sneaking tricks including hiding in piles of hay, sitting
on benches, and hiding among moving crowds, though you will most often ignore these
and just hide on a roof or behind a wall, whatever blocks their line of sight.
When Ezio reaches his target a cutscene will play, and Ezio will either have to
fight them out in the open or kill them stealthily.
Killing a target, and killing guards on the way to the
target, arouses suspicion among other guards, and if Ezio is identified he has
to kill all the guards or hide until the heat wears off.
With so many weapons to use, places to hide, and a giant
city to move around in, carrying out missions should be really fun, but it is
not. The game is way too restrictive when it comes to how you complete a
mission. You often do not get to decide how you get to kill your target; you are
usually forced to fight them out in the open or have to kill them in a certain
way. You are not allowed any creativity. You do not even get to approach the
target the way you want, a lot of the time the game forces you to take a
certain path or follow a trail to your target. It is like Ubisoft gives you all
these toys, but then says “You can only play with this one toy, and you have to
play with it like this.”
The irritation of not letting you play the game how you want
to play it is compounded by the extra “100% synchronization” objective in each
mission, which all have you do something extra difficult to count the mission
as fully completed, like only killing the target with poison, or finishing
under six minutes, or not taking any damage. If you screw up you have to do the
entire missions again, including all the tedious walking and talking at the
beginning. These are optional objectives, but they do not add anything to the
game except frustration, and it is hard to ignore them when the screen has a
bright red mark on the menu because you did not complete them.
There are a lot of side activities in Constantinople. You can
recruit new assassins who will kill people for you, renovate shops and use the
profits to buy useless weapons and books, liberate sections of Constantinople
from guards by killing a captain and climbing a tower, hunt for memory
fragments hidden around Constantinople, complete minor challenges for different
factions like killing five guards with throwing knives, and hunt down Altair’s
keys.
Some of the side quests are fun because they have actual
missions, but most of them are busywork, designed to extend the gameplay for
the obsessed completionist, and are not actually fun.
Revelations comes
with a multiplayer mode, based around assassinating other players online. In
the regular deathmatch games, you pick a character and walk around a level,
looking for an assigned target among the similarly looking NPCs. When you find
your target, you assassinate them before they notice you and try to escape or
fight back. Meanwhile other players are stalking you, forming a giant circle of
assassinations.
You can do things that will keep your opponent’s game from
identifying you, such hiding in a crowd. How incognito you are is represented
by a bar that fills up when you hide. Points are awarded based on how stealthy
you are when you kill your target, and whoever has the most points after ten
minutes wins. Other games, like team deathmatch and king of the hill are
variations on this.
The problem with the multiplayer is defending against
assassins. Whether or not you see your attacker feels random; sometimes you can
block their attacks, or at least get some points before dying, by pressing the
right button at the right time, other times you cannot. You can actually see your
opponent run straight at you from the other side of the level and still be
unable to block them. You can run away, but that alerts your target and does
not get rid of your attacker permanently like blocking them does. That your
defense relies so much on chance makes the whole multiplayer experience more
frustrating than fun.
I found it hard to remain invested in Ezio’s story in
Constantinople. For most of the main story Ezio does not have a personal stake
in what is going on, and is helping out the local guild just because, so who
cares about whatever political fighting is going on among the Constantinople
royalty. Desmond loses focus a third of the way in, so he is unimportant. It
was nice to see Altair though. The story is not going to make any sense for
people who are not already big fans of the Assassin’s
Creed series.
I would not recommend buying this Assassin’s Creed: Revelations. Running around Constantinople is
fun, but there are much better Assassin’s
Creed games you can buy that are not so restricting. The only people who
should play this are Assassin’s Creed
fans who have to know every part of the story and do not want to look up
everything on Wikipedia and YouTube.
No comments:
Post a Comment