Phoenix Wright: Ace
Attorney – Spirit of Justice is a puzzle game/visual novel for the Nintendo
3DS. It is the sixth main game in the Ace
Attorney series. It was developed and published by Capcom.
Phoenix Wright has traveled to the country of Khura’in to
visit his old friend Maya Fey. While there he gets roped into acting as the
defense on a couple of court cases. But Khura’in’s legal system is different
from ours, it is tied heavily into the country’s official religion, which
believes that lawyers are demons and guilty verdicts are divine. Worst of all
is the Defense Culpability Act, a law that states anyone who helps criminals
will be considered just as guilty as the criminal, including their lawyer. Phoenix
has to deal with all this, while in background a group of underground
revolutionaries seek to overthrow the corrupt Khura’in government.
As with previous Ace
Attorney games, Spirit of Justice
can be divided into two sections with tons of dialogue. In the first section,
the attorney walks around, talks to people and collects evidence to help prove
their client’s innocence. In the second, more entertaining section, the player
listens to testimony provided by witnesses, and either “presses” a part of the
testimony to provide clarification or even new testimony, or “present” a piece
of evidence that contradicts a part of the testimony, leading to new testimony.
There are six plus games in the Ace Attorney series, and they have always the same problems. The
main problem has always been trying to figure out the developer’s internal
logic for solving puzzles. You may have a piece of evidence that from your
standpoint contradicts a section of the testimony, but only the one piece of
evidence that the developers want you to use will work, even if the reason
makes less sense, leading to going through every piece of evidence to see what
obtuse logic fits. Even worse is when you figure out a bigger, more important
part of the villain’s plot and have evidence that would expose it, but you
cannot use it until you reach that part of the case.
That has always been a problem with the gameplay, but this
problem is supplanted by a much bigger problem with the story. The story, or at
least every case except the first one, is bloated. I would not be surprised if
the part of the game where you actually do something instead of click through text
amounted to less than ten percent of the game overall. The pure storytelling parts
that cause the bloating do not make up for it, since the story relies on cheap
courtroom drama gimmicks like everyone wasting time until the real decisive
evidence magically falls into the defense’s lap.
The reason all this story padding is bad from a gameplay
perspective is that it makes the cross-examinations too easy. The
cross-examination sections are spread so far apart you can tell which piece of
evidence to present because everything else you have collected is not related to
the current conversation. Several times I did not know why the piece of
evidence was the right one, but I knew it was because everything else was
completely irrelevant.
It is a shame that the gameplay is so messed up, because the
basic concept is still really fun. Finding a contradiction on your own, without
any hand holding, in a tiny but perceptible piece of evidence is thrilling.
The plot itself is in okay, though does not fully explores
its own concepts. Khura’in is interesting in the way its culture and religion
impede and frustrate all of Phoenix’s attempt to prove his client’s innocence.
But the consequences of Phoenix single-handedly dismantling an entire country’s
belief system are barely touched upon. In the first case the head priest, the
judge, and the extremely pious prosecutor say their court system has never been
wrong and go on at length about how lawyers are evil demons. Phoenix promptly
proves them wrong about everything. Somehow he never gets bothered by anyone in
the crowd chanting for his death afterward. Later on Phoenix and his friends commit what
could be considered international incidents without any problems. The
revolutionaries that are trying to overthrow the corrupt government are a joke
without a morally grey streak among them.
The cast save the story. They are all likable, funny, fully
fleshed out characters with their own unique personalities and interests,
though they had several games to build up those personalities. They interact
well with each other too, and seem like a real family and close knit groups of
friends. Honestly I could watch them go shopping and it would be entertaining,
at this point. This only applies to old recurring characters though, all the
new important characters are obnoxious and I hope I never see any of them
again.
Phoenix Wright: Ace
Attorney – Spirit of Justice is not a good entry in the Ace Attorney series. The fun gameplay is
underutilized, the story is long and meandering, and the new additions are
forgettable. Its only saving grace is that Capcom has not performed character
assassination on the main cast, yet, so it is only good for diehard fans of the
series; it is not a good jumping on point.
No comments:
Post a Comment