Outlast is a
first-person survival horror game for the PC. It was developed by Red Barrels
Games.
Miles Upshur gets a tip that something is going on at the
Mount Massive Asylum. Suspecting a more mundane story, Miles breaks in to find
dead military, blood and guts everywhere, a horde of disfigured mental
patients, and a psychotic priest who wants him to witness the whole thing.
Armed with only a camcorder, Miles has to find a new exit and maybe discover
out what messed up the asylum.
Your time in Outlast
is spent wandering around the asylum, opening doors and hiding from the
patients. Miles has no way to defend himself while the patients could beat him
to death in a couple of seconds. What Miles does have is the night vision of
his camcorder, which lets him see in the pitch black asylum. While the inmates have
to hunt based on sound and limited sight, Miles can see people coming from a
distance and can run and hide under beds and in lockers.
The camcorder runs on limited battery power though. You have
to find batteries and regularly replace the ones in the camcorder so you are
not stumbling around in the dark.
The game is really linear. There are a lot of long narrow (but
not boring or copy and pasted) corridors you walk down with regular breaks to
peer into rooms to look for exits, keys, or papers that detail the backstory.
Most of the time you do nothing besides walk and wait for the next horror to
jump out and chase you.
When some crazy psycho does appear, they either immediately
see you or not. With the former you have to run away, jumping over obstacles
and closing doors behind you until you find a bed to hide under or a locker to
hide in, at which point they guy will follow you into the room, look everywhere
except where you are, and leave, or you have to run until something plot
related happens. If they do not see you, you can normally move back and out of
the way until they turn around
Controls while running are responsive and easy to use.
Hiding is a simple button press which is easy to activate while you are running.
The only difficulty is closing doors in a hurry, the game is finicky about
whether you have clicked on a door, and double doors take too long to close.
The inmates are easy to get by. All you do is run and hide
and as long as they are not in the room with you they never look at where you
are. They are not that coordinated either, a few times I was just able to
squeeze by them when I did not feel like running back and hiding.
But that is all okay, because Outlast is, for the most part, terrifying, for several reasons. The
great lighting effects makes most of the asylum look dark and foreboding, so
every step feels like walking into danger. Miles helplessness creates a sense
of tension and caution on the player’s part. The inmates are just disgusting to
look at, with missing limbs and large patches of their skin mutilated, so when
they pop out of nowhere and chase you, screaming, it’s more than simply
outrunning a normal person. The asylum itself is vile, with blood and lovingly
detailed organs everywhere, and more inmates walking around acting crazy, even
if they are harmless.
Special mention has to be given to the camcorder night
vision effect. It does not just paint the screen green, it recreates that look
night vision has, where only the area immediately in front of you is
illuminated in a somewhat fuzzy effect. It gives you just enough light to see
in front of you, but keeps you from seeing the guy silently walk into your field
of vision until he is right in your face with the little eye lights that happen
when you look at eyes in night vision.
If there is one thing that can make the game less scary are
the musical cues. They are useful when I need to know that someone has seen me
and I need to run, but it kills the surprise sometimes. Especially with this
one guy who chases you everywhere, eventually when I heard his music I was like
“Oh, it’s that guy again.” But those minor problems do not take away from the
scariness of the game.
The only serious problem with Outlast is the ending. For most of the game you are running around,
collecting papers that hint at some sort of supernatural being causing
everything and something to do with Nazis. But at the end, I think Red Barrels
felt like they had to give an explanation for everything, which they did not,
and their explanation brings in a lot of plot points that were not set up
beforehand, and just makes the story more confusing and the ending
unsatisfying.
Even with its few flaws, Outlast
is worth the time of anyone who is looking for a good, thorough scare, which is
the most important thing.
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