Saints Row IV
is a sandbox shooter for the Mac, PC, PS3, and Xbox 360. It was developed by
Volition and published by Deep Silver, following their acquisition of the Saints Row franchise after Volition’s
bankruptcy.
President of the United States and leader of the Third
Street Saints “The Boss” is abducted by the alien Zinyak, leader of the Zin
empire, and tossed into a virtual simulation of his/her old stomping grounds of
Steelport. The Boss breaks out with help from Kinzie,
the brains of the Saints’ operation, and they escape from Zinyak’s mothership
in a ship of their own. With Kinzie figuring out how the entire Zin’s computer
operations work, the Boss goes back into the simulation to rescue the rest of
the Saints who are trapped there, and figure out a way to get revenge on
Zinyak.
In Saints Row IV,
you are dumped into Steelport again, where you can do three things: the story
missions, and side missions, which are red and blue. Red missions are mostly
“go to this place and kill these people” and can only be done once. Blue
missions are more creative diversions like “create this much damage with a tank
in the time allotted” and “fling these things through hoops with your psychic
powers” and can be done repeatedly. Completing a side missions makes a portion
of the city yours, and more city you have the bigger your income is, and you
use your income to upgrade the Boss’ weapons and the Boss him/herself. Story
missions are about going into special simulations for the Saints, which are
interesting because they are all unique, but are not challenging.
Most of your enemies are really easy to kill aliens. |
The Boss can carry many weapons, from the simple pistol to
a gun that sends people flying up into the air. The Boss also has superpowers,
such as telekinesis and ice bombs. Everything can be upgraded, and if you
regularly complete the side mission, it becomes pretty to become unstoppable.
What Saints Row IV
does best is take advantage of the fact that the Boss is in a simulation to let
you act as silly and destructive as possible. The side missions can get boring
if you do them too often or when you try to get the gold medal, but overall
they creative and exciting. There is no deep reason that they are fun, they
just tap into that sort of basic joy that comes with blowing stuff up as much
as possible, which the game does very well, like blowing up things in a tank,
or a spaceship, or with a black hole gun.
You end up fighting some weird stuff because you are in a computer simulation. |
Superpowers are enjoyable to mess around with too. Like
the destruction side missions, there is no great reason for their entertainment
value, it is just exhilarating to run through Steelport at super speed before
jumping and gliding over the rest of the city. There is a reason vehicles are
practically obsolete in this game. The side missions you use your superpowers
in are not as fun as the blowing up stuff ones, but they are okay.
I also enjoy the level of customization. I wasted so
much time coming up with new outfits for the Boss, and I like that there are
several different version of each type of weapon, for example the three
different kind of pistols, and the how the feel different, and that they have
multiple skins, like turning SMGs into tommy guns.
While I do like all the new toys and activities IV gives you to play around with, I wish
the core gameplay had been refined to distance itself from Saints Row the Third and just play better. The game feels so
rushed, Steelport looks exactly the same except for random alien buildings, the
Boss reuses a lot of old voice clips from the
Third while running around, most of the clothing options are from Third (but the game still cannot get all
of them in if there were some clothes you liked), the music selection is
terrible, and a lot of the subtitles do not match what is being said. And it is
so buggy, the game crashed on me several times, and I could not finish it
because of an infinite loading screen until I read online making explosions
glitched the game. There is no excuse for releasing a game than buggy.
Most of the story is about rescuing the Saints from
their own virtual dungeons based on their deepest fears. This just serves as a
way to revisit old characters and moments in the Saints Row series, which is great for nostalgic fans, but makes for
a formulaic story that does not progress, since most of the Saints are useless.
It cribs a lot from Mass Effect 2 as
well, and not in a parody way. And it is never explained why the Boss’ personal virtual prison is connected to so many integral parts of Zinyak’s operation, or why he does not shut the prison down when the Boss starts messing up his stuff. As far as characters go, besides the Boss,
Kinzie gets way more lines than everybody else, even though she is the second
to last funny person in the crew.
Because that's who I want to spend most of my time with in a cast of characters that dates back to the first game and includes Keith David as Keith David: Miss Whiny No-Fun. |
Saints Row IV
has a lot of fun diversions, but that does not make up for its many basic
flaws. I will admit I enjoyed the superpowers and the missions, they were very
addictive, but selling a game this buggy and half done is a bit of a rip off.
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