The Walking Dead
is an adventure game, albeit one that is light on the game part, for PC, Mac,
iOS, Xbox 360, and PlayStation 3. It was developed by Telltale Games. It is
based on The Walking Dead comic book
TV series. It was released episodically over 2012, with the fifth and final
episode released in November.
Lee Everett and Clementine, in one of the game's many "I have to think quickly about what I say or else it could cause problems later" conversations. |
Lee Everett, college professor and convicted criminal, wakes
up from a police car crash to find that the zombie apocalypse has happened. Lee
stumbles upon a house and discovers Clementine, a little girl who has been
hiding out on her own from the zombies. Lee befriends Clementine, and together
the two have to survive in this dangerous new world.
The Walking Dead
is a mix of long cutscenes where you control what Lee says, and parts where Lee
can walk around, talk to people, and interact with objects. For the walking
around sections, you either have to just talk to people to advance the plot, or
solve a puzzle. The game progresses in a linear fashion, going from place to cutscene to place without much choice in the matter.
The talking sections take up most of the game. During those,
the conversation progresses automatically, and when it is time for Lee to talk you will have
a couple of seconds to put in one of three options available, or let him say
nothing.
The talking parts are very entertaining, though the emphasis
on talking over actually playing a game might not be for everyone, which is
their loss. The only problem I had with the talking parts was that the game
saves automatically, but it always saves before the talking parts. So if you
wait until you can control Lee again and quit, then when you reload your save
you have to go through all the cutscenes again.
In the puzzle sections, there are usually two options to
solve it, an easy solution and a hard one. The difficult solution means being
patient and looking for some item that will help you get past the zombies or
find something to help the group.
Puzzles are never difficult. You just have to have enough
patience to find whatever it is you need to solve the puzzle instead of running
out and getting yourself killed.
You cannot really lose in The Walking Dead, the story progresses no matter what you choose.
The only way to lose are the few times when Lee or Clem can die, and if they
die the game just starts right back up before they died, giving you another
chance.
The game makes a big deal out of your choices having
consequences, but most of the reactions to your choices are cosmetic. Like you
do something and later on someone will yell at you for it, or
having to choose which character lives and which character dies. But Lee and Clem
still go to the same locations, run into the same people, and deal with the
same major situations no matter what choices you make.
There is not much of a story. Lee, Clem, and other people
they run into try to keep themselves alive. They have no bigger objective, most
of the story is about Lee’s group working together, or fighting, until
something bad happens to wherever they are holed up and they have to run. There
is an awful lot of fighting over what the group should do to survive which
causes most of problems Lee and Clem run into in the game.
What the game lacks in a focused story it more than makes up
for it with characters. Everyone that Lee and Clementine meet up with is, if
not likable, then at least interesting to watch. Everyone in Lee’s growing
group has a backstory and their own conflicting motivations which make sense in
the context of the story, so you do not feel like the game is just throwing obstacles
at Lee and Clem. That is why you still care about the choices you make, even if
they do not cause any major changes in the game, because it is upsetting to see
Lee fight with everyone, and it is nice when everyone gets along. You will grow
to like at least a few of these characters, and it will feel horrible when something
bad happens to anyone, which is often. This game shows what interactive media
has over books and television, because your interactions with everyone makes
you care about them more, and it is often your fault when something terrible
happens.
Lee himself is an interesting character, though his actions
are dependent on the player, he does act like a real human instead of just a
blank puppet you control. And it is impossible to hate Clementine, who is so
sweet and agreeable, and unbelievably resolute in the face of near constant
trauma. You will care about what happens to her so much, and seeing something
bad happen to her will feel like someone reached into your guts and twisted
them around.
I do feel though that sometimes the story becomes needlessly
tragic for increased drama, which can feel a bit forced at times. Awful things
will happen because all of a sudden someone starts acting like an idiot. The
game does not give you a lot of control, but it still gives you some control,
which makes it especially annoying when the games wrests control away from you
to make the situation worse.
I am not sure if you would call The Walking Dead a really good “game”, but it uses the video game
medium so well to make you care about what is going on, much more than a book
or a TV show ever could. It would be terrible if anyone missed out on this,
because you would be hard pressed to find a similar story that will get you
this emotionally invested.
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