Assassin’s Creed III
is an action-adventure sandbox game for the Xbox 360, PlayStation 3, PC, and
the Wii U. It was developed by Ubisoft. Presumably the Wii U version has extra
features that the other systems do not, but I played the 360 version so this review
will not cover those.
As in previous Assassin’s
Creed games, there are two stories going on III. In the present, four members of the Assassin order, including
newcomer Desmond Miles, have found the location of a vault built by the First
Civilization, which should contain a device that will save the world from an
incoming solar flare. Unfortunately it is locked. To find the key, Miles has to
use a device called an Animus to relive the life of one of his ancestors who
knows the location of the key.
That ancestor,
Ratonhnhake:ton, is an Iroquois native living in New York a few years before
the American Revolution. Ratonhnhake:ton receives a vision from the First
Civilization, telling him to stop the Templars, or else the world will be
destroyed. The Templars are a secret order that is trying to control the world,
are backing the British during the Revolution, and were the ones responsible
for burning down Ratonhnhake:ton’s village and killing his mother. Taking the
name Connor, Ratonhnhake:ton becomes an Assassin with the intention of killing
the leaders of the Templars in America so his village can remain safe.
Assassin’s Creed III retains a lot of the gameplay mechanics of
older Assassin’s Creed games, which are
wasted here. In older games the player controlled an Assassin who would sneak
past guards by using the environment and hiding in plain sight, assassinate
someone, and escape back into the crowd. In III
most of the missions do not involve sneaking around cities, and the few times
you have to escape guards you can just outrun them.
Instead most
missions follow a couple of specific formulas spread over Boston, New York, and
a area called the Frontier that represents the New England countryside. More
commons parts of a mission include travelling somewhere with an NPC via the
most complicated route possible, sneaking through an area (highlighted in bright
red to indicate that the guards are not screwing around) to find someone or
something, and fighting some guards. Less common parts are tailing a couple of
people conversing or doing something that you can only do for that one mission,
like shooting cannon at soldiers.
Most of these missions
are okay, though not exceptionally fun. The sneaking missions are terrible
since the guards are practically omniscient, making it more like random luck if
you get through a place undetected. The moment a guard looks in your direction
they will spot you. Speaking of the guards spotty AI, if you kill enough people
in regular areas guards will start to harass you whenever they see you, but
sometimes they will start chasing you even if you have not done anything,
though that might be a bug.
Combat has one
button to attack, one button to break an enemy’s defense, and one button works
as a counter attack. The combat is mostly button mashing, though when to use
the break defense and the counter attack requires. The counter attack only
works when a red triangle appears over the enemy, but it does not activate a
lot of the time, especially when Connor is fighting several people at once.
Main missions have
optional requirements to complete; completing them is called getting a 100%
synchronization rate. These requirements are along the lines of sneaking
through a place without being spotted once, or killing a couple of redcoats in
a certain way. Most of them are merely frustrating, necessitating a restart of
the mission several times for missing one little thing. A few of them are
actually impossible unless you exploit flaws in the game itself. They are all optional,
but I am obsessive bastard and I find the big red mark next to all the mission
objectives impossible to ignore. I really should have, since like all the other
optional challenges in Assassin’s Creed III
the rewards are disappointing and the feeling of accomplishment is not
worth it. These should have not been included in the game and do not enhance it
at all.
Assassin’s Creed III has numerous side quests you can complete.
In fact finishing all of them could take more time than playing the main story.
Almost all of them are unrewarding to complete, but they are less annoying than
the main missions and their 100% synchronization objectives.
A large number of
the more complicated side missions are tied to the trading system. You
stockpile materials, and then use those materials to build other things. You
load the things you built onto a convoy and send it off to one of the stores
you had earlier on the map, and in twenty minutes to an hour you get a couple
hundred bucks. The thing is you do not know how much stores are going to pay
for items until before you send them off, so you can waste resources on
guessing what will actually make enough money to buy something. It is also a
pretty boring process in general.
An even bigger
problem with the trading system though is that you do not make enough money to
buy weapons or upgrades for your ship, which cost several thousand dollars, but
is the only way to make recurring money since you get nothing for completing
main missions. Fortunately all the weapons are available near the beginning,
and you can just buy one you like and use it for the rest of the game.
To get resources you
have to recruit citizens for Connor’s homestead. You find potential citizens on
the map and do a simple mission for them, like fighting a couple of people or
escorting them somewhere, and they move to the homestead and make materials for
you. Completing more missions for the citizens gets them to make more
materials. The missions are simple, but they are nice little stories and it is
actually enjoyable to see Connor’s homestead grow into a community.
The other way to get
resources and make money is hunting animals on the Frontier map. Connor sneaks
up on animals and kills and skins them, then you can use the pelts and meat for
items to craft, or you can sell them on their own. Even though you can look on
the map to see what parts of the Frontier animals spawn in, it is still tedious
to run around the giant map and find the animals you want to kill, since the
map is so large and the animals spawn randomly. Like with the trading system you
cannot make much money off of selling animal parts, not enough to buy anything
serious.
You can also collect
a bunch of shit lying around the maps. Feathers, pages of Poor Richard’s
Almanac, people to assassinate, people to deliver letters to, and treasure
chests. Except for the treasure chests, which have decent amounts of money in
them, these collections are all filler meant to eat up time.
One side quest that
is actually fun are the ship sailing segments. You pilot a ship, and try to
sink other ships by lining up your sides of the ships so they can hit the other
ships, and duck when the other ships fire at Connor’s ship. You can upgrade
your ship and buy different types of cannonballs that work better on some ships
than others. Most of ship missions only unlock new place to sell crafted items,
but one section of the main game is all ship levels. It is all pretty fun, but
is so far removed from the rest of the gameplay that I wonder why it is even in
the game, like Ubisoft had the basic parts for another game and just attached
them to Assassin’s Creed. They do
have the same 100% synchronization problem that regular missions have though.
The final big
sidequest is recruiting six additional assassins, by performing a couple of
small tasks and one mission for them. You can use your assassins to fight enemies
for you, but they only work on the Boston and New York maps, which make them
useless in all the missions that take place in the Frontier and ones where you
need to remain incognito. That covers a lot of missions.
The story suffers
heavily from the developers trying to shoehorn Connor into as many important
moments in the American Revolution as possible, even when it is only
tangentially related to his personal quest. Connor spends most of the time doing
all the heavy work for the Founding Fathers in return for information,
information that is not worth it for the amount of work Connor does. Eventually
Connor starts to sound like he has forgotten his original plan is participating
in the American Revolution because he believes all of the Founding Fathers talk
of freedom for everyone. Historical knowledge tells us what really happened to
Iroquois, knowledge which Connor could not have, but he still comes off as a
chump and a yes-man, dutifully going along with any order or request given to
him with only the mildest of complaints. He gets a bit better by the finale,
but by then it is too late to matter.
The game’s attempts
to fit Connor into the American Revolution wastes the Boston and New York maps
as well as screw with the story, since a lot of important points in the Revolution
happened in the countryside. Whole sections of the Boston and New York maps go
unexplored at Connor runs around the Frontier.
Desmond’s story
meanwhile is actually a conclusion to the entire Assassin’s Creed series, as far as I could tell. As such it tries
to wrap up a few dangling plot threads, but does it in a haphazard manner. The
ending is confusing and unsatisfying too.
The game is
incredibly glitchy. Markers appearing on the map that lead to nothing, horses
spawning in inaccessible areas when you call one, icons disappearing, command
prompts not working, Connor jumping to the wrong ledges or unable to grab
ledges he should be able to grab, important character models appearing in two
places at once, people’s hair disappearing, and everything clipping. There is
no reason for a game to be released in this state, nor is there a good reason
to not release a patch. It makes me think Ubisoft rushed the game.
There is a
multiplayer mode, the basics of which are you hunt down another player in an
arena while someone tries to hunt down you. You are supposed to look like the
dozens of NPCs walking around and stealthily sneak up and kill your target. You
get bonus points for not doing anything like running and jumping before you
kill your target. If you do things like running and jumping the game will alert
your target and they will be able to defend themselves, either completely
stopping you or at least keep you from getting as many points as you could.
While the offense part
of the multiplayer is okay, the defense part has problems. You do not have a
proper way of defending yourself. You can see your attacker, who if they do
enough running around will have a red arrow over there head, and they can still
kill you. It is unclear why sometimes you can stop your attacker and other
times you can only reduce their score.
There is also a
problem with people who played longer unlocking weapons and decimating new players.
There is no point in trying and blend in and sneak around when older players
can run up to the roofs and fling poison darts at you from wherever.
On its own Assassin’s Creed III is a disappointing
game that does more things wrong than right and is frustrating in every way. As
an Assassin’s Creed game it is a
travesty that is inferior to all the previous games. It is terrible. Any
respect I had for Ubisoft is gone; they should be ashamed of this game. Only
diehard fans of the series should consider even looking at it.
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