Spec Ops: the Line
is a third-person cover-based shooter for the PC, Xbox 360, and PlayStation 3.
It was developed by Yager Development and Darkside Games Studio.
Dubai has been completely destroyed by sandstorms and
declared a No Man’s Land by the world governments, leaving the people who were
stranded there to fend for themselves. A U.S. battalion, the 33rd
Battalion led by a Colonel John Konrad, was sent into Dubai to find refugees to
evacuate, but something happened to the battalion, the only clue a radio
message from Konrad saying that everyone was killed. A three person Delta team,
Lieutenant Alphonse Adams, Staff Sergeant James Lugo, and led by an old friend
of Konrad Captain Martin Walker, are sent into Dubai to investigate, but find
the locals under attack from the 33rd Battalion. The team takes it
upon themselves to help the locals and find out what is going on with the 33rd.
In Spec Ops: the Line
you, as Walker, go through fourteen levels fighting the 33rd with
Lugo and Adams. Walker can hold two weapons and several grenades, and has
regenerating health, but cannot take much damage, which is why you have to take
cover.
Enemies put up a fairly decent fight. They can hide behind
cover as well, though they are sometimes prone to walking out in the open.
Groups of enemies are good at spreading out over the battlefield instead of hiding
all in one place, but do not move out of the way if you shoot them, though if
you are shooting them they will not last much longer anyway.
Lugo and Adams AI is not that good. They can shoot
accurately when you direct them to kill someone specific, but as far as I could
tell they did not hit anyone any other time and only served as distractions.
They also ran into the middle of fights and kept getting gunned down and I
would have to go rescue them. They did not do this all the time, but they did it
enough to be annoying. You can direct Lugo and Adams to kill an enemy, and they
will do it, but there are only a few times when it is more practical to let
them kill someone instead of you doing it yourself.
The Line uses its
setting well, taking full advantage of a ruined Dubai to send Delta into as
many destroyed places as possible, like a ruined sand-filled mall, a ruined sand-filled
aquarium, and a ruined sand-filled TV station, when the team is not zip lining
from skyscraper roof to skyscraper roof.
The main theme of the game what is the right thing to do.
The 33rd, Walker’s team, and the locals all do awful things in the
name of saving Dubai. It can get annoying at times, especially when everyone
yells at Walker, and by extension the player, for doing awful things, and
Walker never defends himself with a reasonable argument.
The game is also making fun of people who play video games
for violent escapism, which could have been handled better. There are a couple
of moments in the story when you can choose to handle a situation in a less
violent manner, but the game does not remember that and always acts at the end
like you were playing the game for sick thrills, which is rather presumptuous.
The story itself is pretty good. It is interesting to slowly
find out the awful things the 33rd has done and learn about how
Dubai went to Hell. Delta Team are initially a bunch of unlikable macho jerks,
but soon start soon start freaking and fighting with each other over what they
should be doing, which makes them much better characters. The best part is
watching Walker go insane from all the killing he sees and participates in,
which is refreshing to see in a military shooter. There is a big plot twist
near the end that I believe is unfair because there are not many hints to the
revelation at the end, and it makes almost the entire cast’s actions nonsensical.
The single player can be completed on normal in a little
less than ten hours, and there is no reason to play it again for a while unless
you want to find the rest of the pieces of intel that explain the backstory.
There is a multiplayer, with all the character
customization/unlock new weapons and armor the better you do/deathmatch fights
system that are apparently standard for all shooters now. I did not enjoy my
time in multiplayer, because in every match there was one guy who hadunlocked all
the best armor already and mowed down every else. The cover system was
pointless since the level design let everyone circle around and sneak up behind
you. Even when I was fighting people my own skill level we could only take a
couple of bullets before dying, so we all just ran in circles hoping to stumble
upon each other and kill them, since there was nothing anyone could do to
defend themselves.
Spec Ops: the Line
does not do anything extraordinary except for the setting, but there is nothing
really wrong with it except for a couple of parts with the story and maybe how
long it is. This is definitely a rental, and a fairly decent shooter to buy if
you want something different, and care more about the experience than really
good gameplay.
ADDENDUM: I forgot to add that Spec Ops only has two player co-op (which you have to download), instead of three player co-op, which I think is a wasted opportunity.
ADDENDUM: I forgot to add that Spec Ops only has two player co-op (which you have to download), instead of three player co-op, which I think is a wasted opportunity.
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