Prototype 2 is an
action-sandbox game for the PlayStation 3, Xbox 360, and PC. It was developed
by Radical Entertainment.
Sergeant James Heller, using his powers to take down a giant Infected that he's probably going to eat. |
A year after the events of Prototype, Manhattan has again become host to a plague that turns
people into horrific monsters, called Infected, and been quarantined. The
military has been called in, including Sergeant James Heller, whose wife and
daughter were killed by the Infected. In Manhattan Heller encounters Alex
Mercer, the protagonist of Prototype,
who infects him with his own virus, which gives Heller the ability to turn his
arms into weapons, shape shift, and eat people to read their minds. Alex tells
Heller that he is being framed for the spread of the infection by the company
Gentek and the military group Blackwatch, who are using the chaos to conduct
deranged scientific experiments, and wants Heller to help him clear his name.
Heller does not care though, if Gentek and Blackwatch are behind the spread of
the virus, then he wants to cause as much damage to them as possible.
Prototype 2 is
made up of several missions located all over New York City, divided up by the
Green Zone, the Yellow Zone, and the Red Zone. Missions involve Heller using
his new powers slice, smash, and eat Blackwatch, Gentek, and the Infected.
Heller starts out with extra strong punches and kicks, which
are good for taking out basic soldiers but useless against extra-strong
soldiers, tanks, and giant Infected. Consuming soldiers that are experts in
things like rifles and rocket launchers (indicated by a little logo appearing over
their head) or special Infected that act as the bosses for the end of missions
grant Heller new powers; especially the Infected, which lead to cool mutations
like claw hands and whip hands when consumed.
Heller can also run really fast, glide, run up the side of
buildings, and parkour over everything. This is Heller’s main mode of
transportation, and it is one the coolest parts of the game, being able to run
and jump everywhere like an unstoppable force of nature.
Actually, most of the fun of Prototype 2 is from feeling like an unstoppable killing machine.
Heller can slice through zombies and military in a second, hijack tanks, pick
up cars and toss them into helicopters, and make giant fleshy explosions.
Everything is very easy to do, and New York is crawling with enemies to cut up.
The diverse array of powers Heller has also gives you a lot of ways to complete
missions so you can do it whatever way you find the most fun. Missions are
still challenging though, because Heller can be knocked off his feet by
explosions and tossed around by giant Infected, which makes eviscerating everything
all the more rewarding and keeps the game from getting dull.
Most missions are about killing someone or something. There is some
variation in where you go, and sometimes you have to do something first like
escorting a vehicle or destroying all the fuel depots in a military base, but
in the end it always comes down to killing something. It is never boring
though, because you are always fighting something new, or with a new ability.
There are also side missions you can complete, like hunting
down special op teams and Infected lairs, that strengthen Heller’s existing
abilities. These are never difficult, but they never do anything new compared
to the main missions, and feel like they are just there to pad out the game.
I found the story to be confusing and pointless. Blackwatch
and Gentek do not appear to have any motivation beyond generic evil experiments;
they have no grand goal at all. This in turn makes Heller’s acts of destruction
pointless, though that would fit with a guy who is just after revenge, but it
does not build up to anything. It is funny to hear just how ludicrously evil
Gentek and Blackwatch are though, the number of evil experiments they conduct
and the callousness they have towards everyone is so over-the-top that it is
hilarious.
Fans of the Prototype’s
story will be disappointed. Alex Mercer is turned into a supervillain with no
explanation, and the origins of the viruses hinted at in the first game are
never elaborated on.
The setting is cool though. The three zones all look
distinct and alive, the Yellow Zone is filled with shantytowns, the Green Zone
is normal, and the Red Zone, Manhattan, is a living nightmare, with zombies and
destroyed skyscrapers covered in tendrils. The game can create hundreds of
people or monsters running around onscreen at the same time, like a real war
zone.
Heller is pretty cool too. He channels his rage into a
combination of threats and growling quips.
Prototype 2 is a
nice little sandbox game. It does not do anything new, but makes up for it with
gleefully sadistic fun. It is a decent timewaster.
No comments:
Post a Comment