Journey is a hard
to define game for the PlayStation 3. It was developed by thatgamecompany.
A traveller at the start of their journey to the mountain. |
In Journey, you are
a traveler, walking towards the light on top of a mountain in the distance. You
start off in a desert, and then move through an old city, before climbing the
mountain. The game is broken into several sections; at the end of each section
is a statue the traveler has to reach before moving onto the next section.
While each area is very big, it is a linear experience, and deviating off the
implied path is discouraged with sandstorms and cliffs.
The only thing the traveler can do is walk around, jump, and
glide for a limited time. The amount of time the traveler can glide is
represented by the length of his/her scarf which increases in length by finding
hidden glyphs. If you glide for too long you run out of power and lose your
gliding abilities, but that can be easily replenished by finding groups of floating
pieces of cloth in the area.
There is nothing that can harm the traveler, no difficult
puzzles to overcome, or any serious challenge that will stall the player. The
only other creatures the traveler runs into are sentient pieces of cloth shaped
like animals, like birds and jellyfish, which give the traveler a temporary
boost in gliding abilities.
Journey is a
multiplayer game, though it is not immediately apparent. While you walk around
you may run into another person playing the game, and you two can walk together
to the statue at the end of the area. The only way you two can communicate is
by making a chirping sound, the longer you hold down the button, the louder the
chirp is.
Two travellers together. |
It is kind of interesting to meet up with another person
playing, in the same way that running into someone you know on the street is
interesting, but, given how little to do there is in the game, the only thing that
having another person along with you does is that it alleviates the monotony of
some of the more boring stretches because you can spend all your time wondering
what the other person is thinking. At the end of the game it tells you who you played
with, my game told me I had played with six different people, which was a surprise
to me since they did not act any different.
Journey is really short;
it can be beaten in less than two hours.
Walking through and just staring at the levels and the game’s
graphics is the biggest draw of Journey,
and it is a mixed bag. The traveler is walking through a desert with ruins in
it for the most part, just miles of what looks like orange powder. The graphics
are not detailed enough to make it look like a real desert, and the ruins pretty
generic. The game gets somewhat more interesting when the traveler enters the
ruins, which are more surreal, but then loses it again when you start climbing
the mountain, which replaces the orange dusty sand with blue dusty snow.
The appeal is more in how big and empty the levels appear,
which makes them unsettling, but beautiful in their utter hugeness, and how insignificant
that makes you feel. The slow orchestral soundtrack adds to the feeling that
you are part of some vast experience that you do not fully understand, even if
the story and the actions you undertake in the game are simple.
It cannot be stated enough how breathtaking the level design can be, at times. Initially, when you enter a new area, before you get used to it. |
The other draw is finding out why your traveler is heading
towards the mountain. Additional back story about the traveler and the ruins
he/she goes through is revealed at the end of each section. The mystery surrounding
the journey is interesting, but once you beat the game there is little point in
replaying. You know what is going on, the traveler is barely a character, and
the history of the once great civilization that is in ruins, is the same history
of every great civilization that has fallen into ruins in every story ever
written.
If Journey was
sold at anything more than ten dollars it would be a rip-off; it’s short, it’s
linear, it’s really easy, there is almost no replay value, and it’s somewhat
monotonous. It would be better to describe it as a novelty to experience at
least once. You should play it to see the giant levels and find out what is
going on, just looking it up online will not have the same feeling, but do not
expect long term enjoyment out of this.
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