Monday, November 12, 2012

Review: Uncharted 3: Drake's Deception


Uncharted 3: Drake’s Deception is a third-person shooter and adventure game for the PlayStation 3. It was developed by Naughty Dog Inc.
Nathan Drake, enjoying one of the game's many set pieces.


Nathan Drake and his friend Walter Sullivan finally have a lead on the location of the lost city of Ubar, once discovered by Drake’s ancestor Sir Francis Drake, and rumored to contain a vast treasure. They are not the only ones though who know the location; Katherine Marlowe, the head of a vaguely defined shadowy organization, is also searching for Ubar and its treasure. It is a race to see who will reach Ubar first, Drake and his allies, or Marlowe and her small army of mercenaries.

The game is divided between shooting segments and climbing among ruins, with the combat segments making up the majority. In the shooting parts you take cover and pick off bad guys, who are also hiding behind something. Nate can hold one small gun, one heavy gun, and five grenades. Weapons and ammo are found in the levels, usually on dead bodies.

Enemy AI puts up a decent challenge. Enemies know to duck behind cover and only pop up to shoot. They also know to fight Drake hand-to-hand if Drake gets close to them. The main danger Marlowe’s men present to the player though, is that they outnumber Drake and tend to flank him, so it is important to keep moving while before he gets overwhelmed with gunfire and grenades. The enemies do have a problem of not moving out of the way when their hiding spot is not providing cover, but this does not make them much easier to kill.

Drake can also take out Marlowe’s men with stealth kills and hand-to-hand combat. Hand-to-hand is mashing the square button when you are too close to pull your gun, and sometimes countering with the triangle button. Stealth kills happen when you press the square button behind an unaware guard. These attacks are not as fun as shooting from a distance, but it is nice that the developers have you covered for all combat situations, so you are not stuck always looking for something to hide behind and can be a lot more creative in your kills.
A good way to take out lone guards.


The other part of Drake’s Deception is all about climbing over ruins, swinging from ledge to ledge, going up ladders, walking along cliff sides, and solving puzzles. These parts are really easy because cliffs stick out making it easy to figure out where to go, Drake tends to automatically grab any ledge he roughly jumps toward so you do not have to worry about being precise with your jumps, and Drake reaches out towards the next ledge you need to reach when hanging from something so you will not confused about where to go. You might miss a couple of jumps because the camera is at a funny angle or the next ledge is not immediately apparent, but that will not happen often.

The levels, which are mostly ruins, were not that exciting to me. I believe Naughty Dog was trying to keep the scale realistic, but most of the time I was not really wowed by any of the designs. There are only so many things you can do with stone tunnels. Not that they all play out the same way, the developers put a lot of thought into making each level unique to play through, I just do not remember what a lot of them looked like. My favorite levels was not even a ruin, they took place in an abandoned shipyard and on a cruise ship.

The Chateau level is also pretty cool, when it stays in the chateau.


The story has problems. Most of it is Drake and co. going to another location to find the next clue that will get them closer to Ubar, and Marlowe always catching up to them somehow. Along the way Drake’s friends, who in the past have gone along with his dangerous treasure hunts, insist that this one is too dangerous for some reason. There is a part in the middle, the aforementioned boat levels, which do not progress the story at all. The end is terribly cliché; just once I would like to see one of these action-adventure stories where the heroes are looking for a lost civilization not end the exact same way every time.

The plot is made tolerable by the terrific characters and voice acting. Nate and Sully especially are funny to watch and listen to, and provide some of the game’s best emotional moments.

There is a multiplayer mode, standard stuff like team deathmatch and capture the flag. Doing well gets you experience points and money, which you can use to improve your weapons and abilities. When I tried it the only people who were still playing were people with really high levels that had already unlocked everything already and knew where everything was, and enjoyed going to where I was respawning and one-shotting me with their shotguns.

While the story, some of the levels, and the multiplayer have problems, Uncharted 3: Drake’s Deception is a very entertaining game. I do not see why anybody would not enjoy playing through it.

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